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 Sniper's Guide to Everything (under construction)

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TriEdge
kigbariom
MC-117
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kigbariom
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kigbariom


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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Mar 30, 2010 7:47 am

kigbariom wrote:
kigbariom wrote:
kigbariom wrote:
kigbariom wrote:
kigbariom wrote:
Holy kudelka
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TriEdge




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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptySun Apr 04, 2010 10:49 pm

If only they gave snipers crossbows... I'd have lightning bolts for bolts XD
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NaFrey

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyMon Apr 05, 2010 12:47 pm

NICE article MC. Get's me thinking how important piss actually is to your arsenal.

Some other useful information about sniping:

1. An UNCHARGED sniper snap shot is capable of dealing 150 damage. That is then, capable of killing a: Scout, Sniper, Medic, an Engineer, a Spy, and a Demoman wielding an Eyelander.

2. A FULL-CHARGED sniper shot is capable of dealing 450 damage, enough to kill a fully-buffed Heavy. These can kill: Soldiers, Pyros, Demomen, and the Heavies.
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MC-117

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyMon Apr 05, 2010 7:38 pm

Piss is actually quite useful! It deals mini-crits, which is 130% of base damage towards coated enemies. Though I wonder why piss does not extinguish opponents on fire, oh well. Also what you mean by a snapshot is a shot in the head, then it deals 150 damage.
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NaFrey

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Apr 06, 2010 1:50 pm

Oooh. I overlooked writing 'head' to those two tips. GAH! Neutral Thanks for that MC.
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TriEdge




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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptySat Apr 10, 2010 3:23 pm

They should make sniper piss short circuit Engie buildings for a period of time tongue
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NaFrey

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Apr 13, 2010 7:47 pm

TriEdge wrote:
They should make sniper piss short circuit Engie buildings for a period of time tongue

One three-letter word, TriEdge: LOL. That is the most awesome thing I have ever heard. +rep for the lulz.
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MC-117

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyThu Apr 15, 2010 5:58 pm

That is the most original suggestion I have ever seen. If only we did a petition to Valve for the extra feature.
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TriEdge




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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyThu Apr 15, 2010 8:12 pm

Indeed... Wish they let sniper pee short circuit the Engie buildings. Then the sniper would truly be a credit to team. That and I won't be wasting jarates when I throw them at sentries when I bump into them again =/
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Averytn

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PostSubject: WOAH!   Sniper's Guide to Everything (under construction) - Page 2 EmptyMon Apr 19, 2010 9:39 pm

O.o Sad i say logictech mouse is the key to awesome sniping <3!!!
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Bullz

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyMon Jun 14, 2010 8:32 pm

why i hate sniping?


because i shot that motha effin head and then a split second later they HS me,

when the kill cam is zooming at you i see a bloody head but hey valve decide not to register my HS

guess that's what happens if you live in indo

LAGGGGGGGG D:
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MC-117

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyMon Jun 14, 2010 10:20 pm

Mehhh Pyro>Sniper
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Bullz

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyMon Jun 14, 2010 11:03 pm

MC-117 wrote:
Mehhh Pyro>Sniper

is not possible!!

I've been trying to confuse those lower than pro level sniper ( unlike you MC you godlike) by spinning my self + jumping from the sniper deck to the grounds below, not just running down. goddamn is this sentence right????

oh yeah and i got this cool quote from nerfno*

"I vow, from this day forth, to hunt all scouts with the passion that he denied the Engies upon this day. Woe betide the scout, for no amount of carbonated drink can save thee from mine wrath. "
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MC-117

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Jun 15, 2010 12:52 am

You know bullz, I find it incredibly difficult to snipe at moving targets, even if they are just scrambling here and there; not knowing my presence. If you want to avoid getting sniped at, try going into covered places, Also try to be at a different elevation to the sniper, if you do so; the sniper has to move his mouse in the X-axis and the Y-axis in order to get a headshot ( read; twice as difficult ). Also, if you are falling from the battlements; keep bobbing your head and drop from the corner. btw; I love nerfnow Razz (hot babes ;D)
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NaFrey

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PostSubject: tr_walkway_rc2 has been released 9apparently, a long time ago)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Jun 15, 2010 6:07 pm

Hey guys, a quick update regarding tr_walkway.

The NEWLY updated version of walkway (rc2), was released a couple months back. I just found this out a couple of days ago.

Download link: http://forums.tf2maps.net/downloads.php?do=file&id=2217

Changelog (yes, I do care.):
- Added sentry room
- Added texture to all buttons
- Added trajectory selection to the launch-pad
- Added function to make bot crouch permanently or randomly
- Added option to spawn different ammount of bots (16, 14, 12, 10, 8, 5, 3, 1 or 0)
- Added option for servers to choose the maximum ammounts of bots and lock it
- Added tr_help command to get a list of all avaiable commands
- Added retractable platform
- Added window to the first part of the walkway and modified the skybox
- Added fade distance to lots of props on the main room
- Added "small step" option to the hill elevation
- Added option to spawn individual classes for bots
- Added position selection for the deploy system
- Added a 100 HP regeneration per second when resupply is enabled
- Added ammo and health boxes in the top level of the building
- Added a random option to "Strafe movement" for the bots
- Added counters to count how many bots were deployed and killed by the player
- Added option to spawn bots directly on the launch-pad
- Added option to choose the deploy position of the bots
- Added a new option to damage bots by 75 damage instead of 124
- Added 2 new easter eggs
- Now hoovy and one of the new easter eggs reacts after the player kills a certain ammount of bots
- Made all metters buttons in addition to the old plus-minus buttons
- Added "panic mode"
- Added reset button
- Added attack options to make bots fire slowly and another to make them fire randomly
- Added crouch to dodge options
- Added new texture for the teleport buttons

- Increased "Aim down" angle for making airblast jump practice easier
- Changed how the lifts work. The lift to the roof will now stay at the ramp's height and wont
move until a player is on it. If someone goes to the lower floor, the lift will go there and wait
for the player. The building lift will only go out when someone is on it.
- Increased minimum distance to show the help text of the buttons
- Headshot correction change: If you spawn a different bots wave after spawning "Bots
for headshot training", the bots will aim forward again
- Removed yellow button aka custom button. Nobody used it as far as we know and it confused people
- Removed option to turn off "throw bots to the wall"
- Made the random deploy system slightly more random
- Made the first easter egg easier and more intuitive to get
- Changed the position of all cfgs, now they are packed inside the bsp
- The map doesn't load a map.cfg anymore
- Added two new cfgs to the map. "help" for the tr_help command and "cvars" for tr_loadcvars command
- Textured lots of hidden, but rendered, brush faces to nodraw
- Replaced the brush buttons with props

- Fixed tr_teleport for clients joining a server
- Fixed launch-pad power selection not working properly
- Fixed a case in the launch-pad with random power where the bots would do a small hop
- Fixed stutter on the ramp
- Fixed explosives don't working properly on the ramp (it was a bug introduced by valve with the
changes to the explosion radius, fixed by them in an update. This bug is not present in _rc anymore)
- Fixed rare case where sv_cheats disabled itself. Now its very hard to disable it, this is to
protect the player's stats (sv_cheats will be enabled every time a player respawns)
- Fixed door on the start of the walkway blocking the control room
- Fixed rare bug where the random deploy system broke itself
- Removed collision from some props without vphysics model
- Major mechanics changes in the deploy, spawn, hill system and all toggle options in the map
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Bullz

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Jun 22, 2010 12:09 am

omaigod omaigod omaigod omaigod omaigod omaigod omaigod omaigod

you guys

i changed my sensitivity from 7 to 3

NOW I CAN SNIPE EFFICIENTLY, or like 80% better than before, or dunno maybe MC need to test me

DAMN WHY DIDN'T I THINK OF THIS
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MC-117

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Jun 22, 2010 12:20 am

Now all you need to do is to learn how to shoot at moving targets and avoid getting sniped at. BTW, my sensitivity is at 3 with a 800 DPI on my mouse and <30 in my Mouse sensitivity options. It helps gets your shots right Very Happy
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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Jun 22, 2010 1:39 am

My DPI is 400 and my sensitivity is 3.1
That's super low, but I snipe with it.
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NaFrey

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyTue Jun 22, 2010 5:51 pm

1000dpi at 6.0 sensitivity! My hand is too lazy to move.
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Bullz

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyWed Jun 23, 2010 7:29 pm

hmm

how do you line up that quick scope shots?

just cant seem to get it right
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MC-117

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyWed Jun 23, 2010 9:21 pm

Keep your x-hair at head-level
Never use your mouse to aim, only to fine tune your shots
Anticipate your enemy's movements

Notice how good snipers never seem to turn to aim?
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NaFrey

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyWed Jun 23, 2010 10:43 pm

Depends on what you mean by 'good' MC! tongue There are good headshotters, and good bodyshotters...
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Bullz

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PostSubject: Re: Sniper's Guide to Everything (under construction)   Sniper's Guide to Everything (under construction) - Page 2 EmptyWed Jun 23, 2010 11:27 pm

NaFrey wrote:
Depends on what you mean by 'good' MC! tongue There are good headshotters, and good bodyshotters...

well yeah i do body shot those people who jump around places, and or people jumping off the snipernest

but when faced with snipers i try to get a head shot
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