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 BFBC2 Suggestion thread

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Bullz

Bullz


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PostSubject: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptyFri Sep 03, 2010 6:39 am

yeah in this thread post your opinion / suggestions on just about everything / comment others suggestion

me first :

1. Recon class should be able to spot faster ( spotting waiting times faster than other class, so generally recon can spot more things, i hate it when i see a bunch of guys and i cant spot 'em )

2. Ammo capacity reduction for CG, yeah i hate those anti-infantry rockets

3. VSS sniper rifle spread should be lowered, it sucks when you hold the gun for 1 sec and wait for like 0.5-1 sec later and it still juggles all around the place
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Paranoia

Paranoia


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PostSubject: Re: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptyFri Sep 03, 2010 11:56 am

Fix hit detection.
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NaFrey

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PostSubject: Re: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptyFri Sep 03, 2010 6:27 pm

Bullz wrote:
1. Recon class should be able to spot faster ( spotting waiting times faster than other class, so generally recon can spot more things, i hate it when i see a bunch of guys and i cant spot 'em )

There's a limit as to how many 'Socialize' presses you're allowed to have within 10 seconds, I think it was 5 presses of the Q button every 10 seconds, so as to prevent the spam of "ENEMY SNIPARZ SPOTTED ZOMG. FFFFFF-" or "TAAAAAAAAANK!"

They should fix 'seeing-through-objects-at-this-distance'. I get that problem. I'm shooting at this enemy sniper, I know it's a headshot. But it isn't counted, because he's actually behind cover.

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Paranoia

Paranoia


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PostSubject: Re: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptySat Sep 04, 2010 11:57 am

speaking of cover,
shouldn't bullets from the KORD and .50cal rip through sheet metal? or bul BOOLET RESISTANT GLASS?

kinda annoying when the tank commander is shooting at a lone afk wookie instead of that plated MG chewing us up.
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Bullz

Bullz


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PostSubject: Re: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptySat Sep 04, 2010 2:35 pm

ey guys, if i use armor protection does 1 cg blast still kills me point blank?
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Paranoia

Paranoia


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PostSubject: Re: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptySat Sep 04, 2010 2:40 pm

Bullz wrote:

2. Ammo capacity reduction for CG, yeah I hate those anti-infantry rockets

It makes sense that you can carry 4-5 RPGs around seeing as they are spear shaped but a
NoobToob MKII™'s rockets or even the AT4 [Everyone in a squad carries one in real life] should
have less ammo as :

NoobToob MKII™
- 85mm brick of a projectile.
- even with specialist carrying rigs, its still big and hard to lug around.
- 6 CG rockets irl would net you a massively heavy armoured skirt and you cant leave then in your drop pack.

AT4
- Disposable one shot package.
- for a glorified panzerfaust, it is relatively heavy so nobody carries more then 2.
even dedicated anti-tank squads as they have the heavier javelin to hump around.



@bullz

Yes. no NoobToob MKII™-er ever leaves home without explosives MKII anyway.
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Bla125




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PostSubject: Re: BFBC2 Suggestion thread   BFBC2 Suggestion thread EmptySun Mar 13, 2011 4:56 pm

Paranoia wrote:
Fix hit detection.
This, definitely this.
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