| Most effective Weapon based on any class | |
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Bullz
Posts : 369 Points : 10833 Reputation : 11 Join date : 2010-03-08 Age : 33 Location : Jakarta - Indonesia
| Subject: Most effective Weapon based on any class Mon Jul 12, 2010 10:57 pm | |
| Ok im gonna give you guys the info about all the stuff in bfbc2 i found this info @ brighthub, battlestarts, denkirson.xanga.com, deviant art oh yeah sorry for the big picture, this kinda serve for the basic info of everything ASSAULT- Spoiler:
AEK-971 - Maximum Damage: 14.3 at ~8 Meters (190 DPS)
- Minimum Damage: 12.5 at ~38 Meters (166 DPS)
- Fire Rate: 800 rounds per second
- Reload Time: 3.2 seconds
- Spread: 1.5 Base / 2.5 Move
- Recoil: .35 Base / .35 Zoomed
- Ammo: 30 Rounds
- Headshot: 2.1x
- Notes: The rifle for newbies. Not better than anything at anything, but it is all you have at first.
XM8 - Maximum Damage: 16.7 at 10 meters (208 DPS)
- Minimum damage: 14.3 at 60 meters (178 DPS)
- Fire Rate: 750
- Reload: 2.8
- Spread: 1.5 Base/2.5 Move
- Recoil: .37 Base/.37 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: A good weapon available early on. Does reasonable damage at longer ranges.
F2000 - Maximum damage: 12.5 at 7 meters (177 DPS)
- Minimum Damage: 11.2 at 40 meters (158 DPS)
- Fire Rate: 850
- Reload: 3.1
- Spread: 1.25 Base/2 Move
- Recoil: .33 Base/.33 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: High rate of fire. Seems to have little spread when zoomed making it easy to fire accurately.
AUG - Maximum Damage: 16.7 at 6 meters (194 DPS)
- Minimum Damage: 11.2 at 40 meters (130 DPS)
- Fire Rate: 700
- Reload: 3.2
- Spread: 1.35 Base/2.5 Move
- Recoil: .4 Base/.4 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: Best at close range. Damage drops off significantly and quickly at range.
AN-94 - Maximum Damage: 20 at 10 meters (200 DPS)
- Minimum Damage: 14.3 at 60 meters (143 DPS)
- Fire Rate: 600
- Reload: 3.4
- Spread: 1.5 Base/2.5 Move
- Recoil: .35 Base/.35 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: An outstanding all-around rifle.
M416 - Maximum Damage: 16.7 at 10 meters (194 DPS)
- Minimum Damage: 14.3 at 60 meters (166 DPS)
- Rate: 700
- Reload: 2.9
- Spread: 1.5 Base/2.5 Move
- Recoil: .4 Base/.4 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: Not exceptional, but it reloads quickly.
M16A2 - Maximum Damage: 16.7 at 10 meters (222 DPS)
- Minimum Damage: 14.3 at 60 meters (190 DPS)
- Rate: 800
- Reload: 3.3
- Spread: 1.5 Base/2.5 Move
- Recoil: .35 Base/.35 Move
- Ammo: 30
- Headshot: 2.1x
- Notes: Very similar to the M416 but fires more quickly and reloads more slowly. The damage per second on this gun is incredible.
MEDIC- Spoiler:
PKM - Max Damage: 16.7 at 8 meters (180 DPS)
- Min Damage: 14.3 at 56 meters (154 DPS)
- Rate: 650
- Reload: 8.5
- Spread: 2 Base/3 Move
- Recoil: .6 Base/.33 Zoom
- Ammo: 100
- Headshot: 2.1x
- Notes: The newbie machinegun. Not worthwhile after new weapons are unlocked.
M249 - Max Damage: 14.3 at 8 meters (190 DPS)
- Min Damage: 11.2 at 58 Meters (149 DPS)
- Rate: 800
- Reload: 8.2
- Spread: 2 Base/3 Move
- Recoil: .5 Base/.275 Zoom
- Ammo: 200
- Headshot: 2.1x
- Notes: Low recoil and large magazine. Good, but not great.
T88 - Max Damage: 14.3 at 10 meters (154 DPS)Bad Company 2 Weapons
- Min Damage: 12.5 at 58 meters (135 DPS)
- Rate: 650
- Reload: 8
- Spread: 2 Base/3 Move
- Recoil: .6 Base/.33 Zoom
- Ammo: 200
- Headshot: 2.1x
- Notes: Not that great. Rate of fire is slow but damage is also low.
M60 - Max Damage: 25 at 6 meters (230 DPS)
- Min Damage: 20 at 60 meters (183 DPS)
- Rate: 550
- Reload: 7.8
- Spread: 2 Base/3 Move
- Recoil: .65 Base/.385 Zoom
- Ammo: 100
- Headshot: 2.1x
- Notes: Most Medics swear by this thing and it is easy to see why. Huge damage even at long ranges. Recoil can become a problem if fired in long bursts, however.
XM8 LMG - Max Damage: 16.7 at 15 meters (208 DPS)
- Min Damage: 12.5 at 60 meters (156 DPS)
- Rate: 750
- Reload: 6.4
- Spread: 2 Base/3 Move
- Recoil: .5 Base/.3 Zoom
- Ammo: 100
- Headshot: 2.1x
- Notes: A surprisingly versatile LMG. As low recoil and weapon damage dropoff doesn't kick in until a target is about 15 meters away, which is by far better than any other LMG.
MG36 - Max Damage: 14.3 at 10 meters (178 DPS)
- Min Damage: 12.5 at 58 meters (156 DPS)
- Rate: 750
- Reload: 6.4
- Spread: 2 Base/3 Move
- Recoil: .5 Base/.325 Zoom
- Ammo: 100
- Headshot: 2.1x
- Notes: I'm not a fan. I'd rather have an M60 or XM8.
MG3 - Max Damage: 10 at 6 meters (166 DPS)
- Min Damage: 9.1 at 40 meters (151 DPS)
- Rate: 1000
- Reload: 8
- Spread: 2 Base/3 Move
- Recoil: .45 Base/.27 Zoom
- Ammo: 100
- Headshot: 2.1x
- Notes: Spread seems to be virtually nothing when zoomed. Damage drops off quickly, but is made up for by rate of fire. A good LMG for sniping enemies.
ENGINEER- Spoiler:
09A-01 - Max Damage: 20 at 6 meters (200 DPS)
- Min Damage: 12.5 at 40 meters (125 DPS)
- Rate: 600
- Reload: 3.1
- Spread: 1.25 Base/2.0 Move
- Recoil: .4 Base/.4 Zoom
- Ammo: 20
- Headshot: 2.1x
- Notes: Does decent damage, but rate of fire is not great and the magazine is very small.
Scar-L - Max Damage: 20 at 8 meters (200 DPS)
- Min Damage: 12.5 at 40 meters (125 DPS)
- Rate: 600
- Reload: 3.3
- Spread: 1.5 Base/2.5 Move
- Recoil: .45 Base/.45 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: Has a decent magazine size but suffers from high inaccuracy during long bursts.
XM8 C - Max Damage: 16.7 at 10 meters (208 DPS)
- Min damage: 11.2 at 40 meters (140 DPS)
- Rate: 750
- Reload: 2.7
- Spread: 1.25 Base/2.0 Move
- Recoil: .37 Base/.37 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: Lower damage is made up for by a higher fire rate. Reloads quickly.
AKS-74U - Max Damage: 16.7 at 6 meters (194 DPS)
- Min Damage: 11.2 at 40 meters (130 DPS)
- Rate: 700
- Reload: 3.2
- Spread: Base 1.0/Move 2.0
- Recoil: .4 Base/.4 Zoom
- Ammo: 30
- Headshot: 2.1x
- Notes: I'm not a fan. I prefer the XM8 C to this.
Uzi - Max Damage: 12.5 at 8 meters (187 DPS)
- Min Damage: 10 at 40 meters (150 DPS)
- Rate: 900
- Reload: 3.2
- Spread: 1 Base/1.5 Move
- Recoil: .33 Base/.33 Zoom
- Ammo: 32
- Headshot: 3.2x
- Notes: Low damage made up for by high rate of fire and great accuracy during longer bursts. A good all-rounder.
PP2000 - Max Damage: 12.5 at 10 meters (208 DPS)
- Min Damage: 10 at 40 meters (166 DPS)
- Rate: 1000
- Reload: 2.8
- Spread: Base 1/Move 1.5
- Recoil: Base .3/Move .3
- Ammo: 40
- Headshot: 2.1x
- Notes: Like the Uzi but better. Arguably the best weapon for the engineer.
UMP - Max Damage: 20 at 10 meters (200 DPS)
- Min Damage: 12.5 at 40 meters (125 DPS)
- Rate: 600
- Time: 3.1
- Spread: 1 Base/1.5 Move
- Recoil: .45 Base/.45 Move
- Ammo: 25
- Headshot: 2.1x
- Notes: A powerful low rate of fire gun. Very deadly at short ranges.
RECON- Spoiler:
M24 - Max Damage: 100 at 6 meters
- Min Damage: 75 at 25 meters
- Rate: 36
- Reload: 5
- Spread: 7 Base/7 Move
- Ammo: 5
- Headshot: 3.25x
- Notes: Bolt-action means slow rate of fire. Does massive damage with headshots. Good for marksmen, but becomes obsolete as better rifles are unlocked.
T88 S - Max Damage: 39 at 12 meters
- Min Damage: 25 at 70 meters
- Rate: 240
- Reload: 4.1
- Spread: Base 2/3 Move
- Ammo: 10
- Headshot: 2.1x
- Notes: Very ho-hum. Has an okay rate of fire but doesn't do much damage.
SV98 - Max Damage: 100 at 8 meters
- Min Damage: 50 at 25 meters
- Rate: 37
- Reload: 4.8
- Spread: 7 Base/7 Move
- Ammo: 10
- Headshot: 3.25x
- Notes: Another markman's rifle. Has a larger magazine than the M24, but minimum damage is much lower.
SVU - Max damage: 39 at 15 meters
- Min Damage: 25 at 70 meters
- Rate: 240
- Reload: 3.7
- Spread: 2 Base/3 Move
- Recoil: 1 Base/1 Zoom
- Ammo: 10
- Headshot: 2.1x
- Notes: An alright sniper rifle that can also work as an alright mid-range rifle when the scope isn't active. Made entirely worthless by later Recon unlocks.
GOL - Max Damage: 100 at 6 meters
- Min Damage: 70 at 30 meters
- Rate: 33
- Reload: 4.8
- Spread: 7 base/7 Move
- Ammo: 5
- Headshot: 3.25x
- Notes: An arguable improvement on the M24. Has a higher rate of fire and reloads more quickly but does a little less damage at long ranges.
VSS - Max Damage: 25 at 10 meters
- Min Damage: 20 at 70 meters
- Rate: 600
- Reload: 4.2
- Spread: 2 Base/3 Move
- Recoil: 1 Base/1 Zoom
- Ammo: 20
- Headshot 2.1x
- Notes: A sort of pseudo Assault Rifle for Recons. Can be very deadly in the right hands but not everyone will appreciate it.
M95 - Max Damage: 100 at 15 Meters
- Min Damage: 79 at 40 meters
- Rate: 26
- Reload: 6.9
- Spread: 7 Base/7 Move
- Ammo: 5
- Headshot: 2x
- Notes: The ultimate marksman's rifle. Damage is high and doesn't drop off as quickly as the M24, SV98 or GOL. The headshot multipler looks damning, but it doesn't matter. A headshot will still kill enemy infantry in one shot.
Updated Weapon Stats- Spoiler:
Stats up to date since last BFBC2 update Other Info- Spoiler:
ExplosionsSpecializationVehicles Fun stuff- Spoiler:
well i guess that sums it all DAMN IM TIRED now i ask you gais which weapon from each class is the most effective at any given situation a.k.a excels in all combat situation | |
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kigbariom Admin
Posts : 727 Points : 12020 Reputation : -101 Join date : 2009-05-14 Age : 30 Location : India (I'm not Indian)
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 2:21 am | |
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Bullz
Posts : 369 Points : 10833 Reputation : 11 Join date : 2010-03-08 Age : 33 Location : Jakarta - Indonesia
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 8:11 am | |
| yeah i already put the updated weapon stats from xanga
IMO : assault -> AN-94 : good all rounder, i would have picked M16A2 if the recoil kick wasn't that big Medic -> M60 : just put this with the magnum ammo, then you are john Rambo Engineer -> UMP : nice all rounder Recon -> GOL : cool for sniping | |
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Reginald Carl II
Posts : 281 Points : 10763 Reputation : 11 Join date : 2010-03-04 Location : Malaysia
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 3:32 pm | |
| What's weird about this chart is that, hardly any of it applies for me. (Honestly, I don't even like said weapons when I'm using them)
Like, for me I use:
Assault > Vintovka or the M16A2, mostly because I'm really comfortable with both guns Engineer > SCAR, 9A-91 or the UZI. I hardly ever use the UMP Medic > Probably the only wep for the medic that applies to me is the M60, but I use the SAW and the PKM a lot more Recon > I don't even snipe, I usually use a red dot Snaiperskaya with mag. ammo. But when I am, I use the T88 or the M24/M95
As for the non-kit specific, I use the first shotgun (forgot its name), the SAIGA, and the M16 Mod or the Thompson.
Why does i leik werd wepon? | |
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NaFrey
Posts : 514 Points : 10914 Reputation : 7 Join date : 2010-04-02 Age : 28 Location : Philippines (I'm not Filipino)
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 6:16 pm | |
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Reginald Carl II
Posts : 281 Points : 10763 Reputation : 11 Join date : 2010-03-04 Location : Malaysia
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 6:18 pm | |
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NaFrey
Posts : 514 Points : 10914 Reputation : 7 Join date : 2010-04-02 Age : 28 Location : Philippines (I'm not Filipino)
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 6:22 pm | |
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Bullz
Posts : 369 Points : 10833 Reputation : 11 Join date : 2010-03-08 Age : 33 Location : Jakarta - Indonesia
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 10:41 pm | |
| no no no
guys maybe im not clear on this
within this weapons stats guide
i want to ask you whats your favorite weapons ( any class, any type, 2/3/4/5/6/9 kind is allowed its your choice, AND provide with info why is it good in your opinion)
recoil? RoF? less bullet to kill? accuracy? what ever you can think of
maybe after you gais posting we could exchange opinion to which is the best all round weapon | |
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NaFrey
Posts : 514 Points : 10914 Reputation : 7 Join date : 2010-04-02 Age : 28 Location : Philippines (I'm not Filipino)
| Subject: Re: Most effective Weapon based on any class Tue Jul 13, 2010 11:35 pm | |
| Okai, I'll post tomorrow, I'm off for the night. | |
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Reginald Carl II
Posts : 281 Points : 10763 Reputation : 11 Join date : 2010-03-04 Location : Malaysia
| Subject: Re: Most effective Weapon based on any class Wed Jul 14, 2010 12:32 am | |
| Well, then Bullz:
imo, for the Assault the better weapons are the AN-94, the AEK74, the M16A2 and the XM8, mostly because they don't have as much recoil as you would expect, and they pack a whole lotta punch. The AEK74 and the XM8 are usually the better automatic weapons compared to the M416, which has a ton of recoil. As for semi-auto, yeah, the AN-94 and the M16A2.
For the engie, I think the UZI, UMP, SCAR and the AKS74U are pretty much the best all-rounders. I haven't really toyed around with the engie as much as I should, but I usually use him as a main attacking force compared to the assault, which I use for slightly more tactical schtuff which I won't get in to.
As for medic, probably the M60, hands down is the best. I can get 5 good kills in with full health remaining if using the M60. Works really well along with the marksman or magnum ammo upgrade.
Recon for me, is the SV98 with red dot (which is more up close and personal combat). But for the general sniper, pretty much any gun will do the job as long as you understand the scoping and the bullet drop of each weapon. Bullet drop with the mag. ammo is a little unpredictable, though. It could fly straight and fall right back down sometimes.
hopefully you gugs can expand on this larvely topick. | |
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NaFrey
Posts : 514 Points : 10914 Reputation : 7 Join date : 2010-04-02 Age : 28 Location : Philippines (I'm not Filipino)
| Subject: Re: Most effective Weapon based on any class Wed Jul 14, 2010 10:55 pm | |
| To B00lz:
Assault: AN-94 Abakan with zeh Magnum ammo. upgrade with a 4x scope is very good in my opinion, IF you fired first. The AUG with Magnum ammo is also a good deal, provided you're fighting in close quarters. The AUG's accuracy drastically decreases the farther the target. The M416 is also a good pick because of the quick reload, and its sexiness.
Engineer: AKS-74u is my all-time favorite engineer weapon because of it's accuracy.
Medic: M60 is GRREEEAAAAAT. Even without the magnum ammo, this gun is a beast to be reckoned with. So is the MG36 for me, because of the included sights.
Recon: The GOL will remain my most favorite weapon, in the game. That + magnum ammo. + 12x scope is a force that can totally eliminate how many snipers on the enemy team has an M95.
Love, NaFrey | |
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| Subject: Re: Most effective Weapon based on any class | |
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| Most effective Weapon based on any class | |
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